

DayZ, the modded version of Arma 2 released in 2012, is one of few recent examples, but you can still feel its effects today, as a battle royale mod for DayZ is directly responsible for PUBG and by extension Fortnite, Apex Legends and Call of Duty: Warzone too. Especially not ones with the same amount of mainstream industry success.

“At the moment it is much easier to modify an existing game and appeal to the already existing audience that the game has, so I think we’ll see bigger and bigger creations emerge,” he adds.Ĭounter-Strike was a total conversion of Half-Life, making an esports giant from a revolutionary first-person shooter, but you don’t see many creations like it in the industry now. Having said that I think we’re now approaching this tipping point where we are actually going to go back to that total conversion.” “But now it’s much smaller, as you can share and consume via digital distribution.

“20 years ago it was total conversions” continues Reismanis, which are when the core of a game is used to create something almost entirely new. Since then he co-founded mod.io in 2017 in an effort to bridge the gap between modding communities and the game developers themselves, essentially providing mods with an official endorsement. Reismanis launched ModDB 18 years ago, fuelled equal parts by love for community creations and mods alongside the feeling “that there was just no great way for people to collaborate” and share their work properly.
